There is no such thing as an unhappy customer. For
our purposes, there are only "happy customers" and
"someone else's customers." Here are some of the
ways that we make them "someone else's customers":
- broken promises
- commitments we make that we (or others) can't
(or won't) keep
- follow-up calls we don't make
- passing on responsibility/"it's not my job"
- blaming other people, policy, or inanimate objects
for the problem
- showing lack of concern (or worse!)
- being distracted
- keeping them on hold too long
- not knowing what the HELL is going on
These things appear all to be related to the idea that
we have some primary "job" we're to work on, and that
customers, if they come along with problems, are
distracting us from that "job." Customer service will
never improve if a significant number of people in an
organization feel this way, even unconsciously. If a
company has no customers, it's out of business. It's
in every employee's self-interest (if nothing else) to
try to do what we can to serve the people who make sure
we have our "jobs."
This means that customer service is YOUR job. Your
REAL job. So is it about selling stuff or helping
customers find what they need?
And here are the consequences of this knowledge:
- Once a customer approaches you, you become the
liaison, or the representative, or the
user interface of the company -- in
that customer's eyes.
Just like in the case of the graphical user interface
(GUI), in which a user sees the display but not how
the program works, the customer sees you but not how
your company works. So what are the characteristics
of a good GUI?
- It works.
- It's easy to understand.
- It makes sense.
- Each button does what the user thinks it'll do.
- Each button gives the user some idea what it
should do.
- If it doesn't offer the option the user wants,
it gives the user some idea where to find that
option. Even if it's just a hyperlink to a
manufacturer.
- It has a pull-down help file, or a FAQ.
- It makes clear to the user the consequences both
of action and inaction.
The good GUI doesn't have to do everything the user
wants done. This means that
- You don't need to know everything
to give good service.
The more you know, the better you'll be -- but only
if you understand that
- Once the customers communicate a problem, it's
not just THEIR problem any more. It's YOURS.
When a problem becomes YOUR problem, it
becomes your NUMBER ONE problem.
- Even if you don't know everything.
- Even if you're busy doing something else.
- Even if you're leaving for vacation -- or retiring.
- Even if you've got problems of your own.
- Even if you don't believe the problem is
important, or even that it exists.
- Even if you believe your products are foolproof.
You're the company interface; they've clicked a button.
Now they expect a response. Maybe not an instant,
comprehensive response (after all, anyone who's used
a GUI knows that other windows may be open or the
system down), but a helpful, courteous, timely one.
- Even if someone else has to provide the solution.
You still have to make sure it was provided.
- Even if the service exceeds the product warranty.
In that case, you have to remind the customer of
the extent of the warranty (which means you have
to be aware of it yourself), and you probably
have to bring the boss into the loop.
- Customers often don't want just a solution;
they want empathy as well.
If you show genuine concern for the customer, you can
probably get away with not providing a complete
solution, by yourself, on the spot. They're
frustrated. They may have tried everything else
imaginable on their own, knowing that seeking
customer service could be unpleasant. And if the
company GUI isn't concerned, they're right.
- Even if the problem is due to a customer error
-- even a really stupid one.
- Even if the solution to their problems can be
easily found on the company Web site, or on
a sign hanging over their heads.
- Even if there's nobody unpleasant in your whole
company -- or certainly nobody near YOU.
If you're pleasant, you might be able to get
away with a short delay, while you look up some
information or find someone with the answers.
But if you're unpleasant, or if you put them
on hold for a while, you may find they've got
more problems than they came with.
Each customer who goes to someone else because
their experience with you was unpleasant or
unproductive *and tells you* represents several
others who *don't tell you*, and possibly
countless others who hear about the experience.
On the other hand, your being seen as a "problem-solver"
enhances not only your credibility, but that of your
company as well.
- Customer service can be an act, even
when automated. But it still has to be good!
Sometimes it's necessary to pacify an angry customer.
This can be (and often is) done with cheap gifts or
gift certificates. Such an inexpensive token,
accompanied by sympathetic noises, will sometimes
smooth things over. But even if the customer sees
right through the gift, the attempt must still be
made. There's no other way to win back an offended
customer with so little trouble or expense.
Some businesses will give service to shouting, screaming,
rude and belligerent customers just to get rid of them;
they may ignore polite insistence and indignation.
Whether it's you or the Web site or the phone
system, the customer needs to be shown respect
and courtesy. And that continues beyond direct
contact:
- It's not over when the customer walks away
from you.
- You have to know if they're satisfied.
- You have to know why they're not if they're not.
- You have to be involved in fixing any resulting
problems.
- You have to determine if this experience should
be added to your customer service database or FAQ.
- You have to report the experience to whoever in
your company is concerned.
You can see that a single customer whose problem
takes ten minutes to communicate and solve to
the customer's satisfaction could take you *much
longer* in changes you make to the system.
Still, having everyone in the organization
responsible for customer satisfaction relieves
the risk that comes with assigning untrained
"specialists" to do the job.
System Hindrances to Good Customer Service
Here are some areas to watch out for:
- WIZMO -- "Where's my order?" This is
one of the simplest, and therefore most common questions
asked of a customer service representative. If customers
have access to order information, this question doesn't
get asked. Automated order tracking works well (for
instance) with large quantities of small deliveries.
But if automation is not a possibility in your shop
you can always use some sort of updated visible board
(works well in auto shop and hospital waiting rooms)
or a call TO a customer when some part of the process
is completed. When you call customers you control your
use of the phone. When they call you, they interrupt. :-)
- Redundant data entry -- though data entry
can become a bottleneck
when a single person is responsible, it's a bigger bottleneck
when an order is filled more than once.
- Difficult or delayed data sharing --
when an order moves from station to station, the next
station to receive it must have complete status info
in a readable form or the order is delayed at that point.
This is especially critical at the packing stage.
- Limited choices -- this is a risk if your
shop operates on a just-in-time basis, or if a new product
or service (or a special) reaches an unpredicted level of
popularity. If that's going to happen, have some treat
prepared to placate disappointed customers.
Telephone Customer Service
Here are some ideas for making telephone service a little
less unpleasant for your customers:
- Ask before placing someone on hold.
Then listen for their answer. :-)
- Have a voice mail
option. A simple one.
- Never leave someone on hold indefinitely.
I usually hang up after a minute, maybe two if I think
it's important. I never wait on hold longer.
- Avoid
jargon,
idioms,
acronyms and anything else
that can be misunderstood.
Bad Service as a Business Decision
A company's database contains its customers' buying
habits; the company assigns a service level to the
customers based on what they've spent. (In face-to-face
service, this practice would be called "redlining.")
Good buys are made available to "high rollers,"
to persuade them to buy more. Small spenders, on
the other hand, may find themselves "encouraged"
to seek service through a company's Web site
(and particularly through FAQs),
for self-service without human contact.
To some extent this is understandable: company
margins are shrinking, while customer demands
(and company product lines) are at the same time
becoming more diverse.
Consumers can "fool" this business model by
- spending larger amounts of money at fewer locations
- not filling out surveys
- not following touch-tone phone menus (but waiting
for a human being instead)
- complaining to management about bad service
Even if certain customers are placed in lower-priority
customer service queues as a result of database info,
this method isn't foolproof even to the company. No
model can accurately predict future behavior. Some
companies therefore won't take the chance: if you
complain, they'll still try to take care of you.
Sometimes.
The good employee accepts responsibility (without taking
it personally) for less-than-perfect service on the
company's behalf.
References
Spector, R.
amazon.com:
Get Big Fast. NYC: Harper-Collins, 2000.
ISBN 0-066-62041-4
Connor, T.
"Providing
Outstanding Customer Service After the Sale"
Brady, D. "Why Service Stinks." Business Week, 10.23.2000