world.ROWleft ( )
No variables |
| |
Do in order |
| |
ra.upperBody.rightArm.forearm turn forward 0.100 revolutions |
| ra.upperBody.rightArm.forearm turn backward 0.4 revolutions |
| ra.upperBody.rightArm.forearm turn forward 0.4 revolutions |
| ra.upperBody.rightArm.forearm turn backward 0.400 revolutions |
| Do in order |
| |
ra.upperBody.rightArm.forearm turn forward 0.4 revolutions |
| ra.upperBody.rightArm.forearm turn backward 0.400 revolutions |
| Do in order |
| |
ra.upperBody.rightArm.forearm turn forward 0.4 revolutions |
| ra.upperBody.rightArm.forearm turn backward 0.400 revolutions |
| Do in order |
| |
ra.upperBody.rightArm.forearm turn forward 0.4 revolutions |
| ra.upperBody.rightArm.forearm turn backward 0.400 revolutions |
| Do in order |
| |
ra.upperBody.rightArm.forearm turn forward 0.4 revolutions |
| ra.upperBody.rightArm.forearm turn backward 0.400 revolutions |
world.ROWleftreal ( )
No variables |
| |
Do in order |
| |
ra.upperBody.leftArm.forearm turn forward 0.1 revolutions |
| ra.upperBody.leftArm.forearm turn backward 0.4 revolutions |
| ra.upperBody.leftArm.forearm turn forward 0.4 revolutions |
| ra.upperBody.leftArm.forearm turn backward 0.4 revolutions |
| Do in order |
| |
ra.upperBody.leftArm.forearm turn forward 0.4 revolutions |
| ra.upperBody.leftArm.forearm turn backward 0.4 revolutions |
| Do in order |
| |
ra.upperBody.leftArm.forearm turn forward 0.4 revolutions |
| ra.upperBody.leftArm.forearm turn backward 0.4 revolutions |
| Do in order |
| |
ra.upperBody.leftArm.forearm turn forward 0.4 revolutions |
| ra.upperBody.leftArm.forearm turn backward 0.4 revolutions |
| Do in order |
| |
ra.upperBody.leftArm.forearm turn forward 0.4 revolutions |
| ra.upperBody.leftArm.forearm turn backward 0.4 revolutions |