Design and Technology 'a process'

Design Technology may be described as a process that is applied across a range of activities.

Purpose

The purpose includes the development of critical thinking about all aspects of Design and Technology. It involves analysis and evaluation in making balanced value judgements about social and environmental implications of technological products and processes.

Process

The process is the ability to originate and perform tasks and get things done by exercising problem-solving skills and stand by decisions.

Resources

The resources of Technology include knowledge, skills and experiences drawn upon when involved in tasks. These include the following

1

Working with Materials

The concepts, processes and design opportunities when working with materials

2

Developing and Communicating Ideas

Graphic and modelling techniques which develop ability to communicate concepts that relate between two and 3 dimensional forms.

3

Developing and Using Control Systems

The development of systems that have inputs processes and outputs in a variety of media. The concept of control of mechanical electrical or other systems, by integral, computer or other means. The application and transfer of different energy characteristics to make things work

4

Satisfying Needs & Addressing Opportunities

The capability to identify the opportunities for Design and Technology activities., through the investigation of contexts. An understanding of the impact of past and present Technology on social, environment, political and economic systems at a local and global level. Engage in decision-making on the above issues.

Progression

It is appropriate for students to develop their capability in designing and making by experiencing focused activities within discrete areas of application. Ones that are by intention predominantly made of one material ie wood metal plastic or textiles, or are based upon a design display where the outcome is predominantly in a graphic and text form. Similar experiences can be offered within structures, mechanisms, electronics, and computer control activity.

Design and Make Projects

Students will develop their knowledge and skills by re-visiting discrete areas at progressively more advance levels of activity; and by combining in a single design and make project, experiences from different discrete areas within Design and Technology and other curricular links especially in art, mathematics, and science.

Designing and Making also involves students in making value decisions which take aesthetic, economic, moral and social issues into consideration.

This process continues over a period of years in school and continues beyond formative school experiences.

Experience gained from project work enables students to:

Apply appropriate knowledge to solve problems

Collaborate with others

Experience divergent and convergent thinking

Gain self-discipline and responsibility

Develop creative skills

Apply enterprise and personal commitment

Speculate and apply ingenuity