"The danger from computers is not that they will eventually get as smart as men, but we will meanwhile agree to meet them halfway."
-Bernard Avishai

It all started with six guys, one nutty professor, and a game of Tic Tac Toe! The webpage you are now reading is the result of a semester long research seminar devoted to the artificial intelligence behind games. This page is to be a repository for all types of game theory knowledge pertaining to artificial intelligence researched at The College of New Jersey in Ewing, NJ. Take a look around and let us know what you think.

Artificial intelligence is an important part of computer science. By studying AI in a context familiar to many college students (games), it enables the information the be disseminated in a logical fashion. The research results are directly applicable to many real world problems, such as database design, data mining, computational linguistics, and security. For example, the concept of public and private knowledge, as discussed in the "Game Knowledge" section of this site, is very relevant to designing secure protocols for computer systems. The problem of transferring as much useful data as possible while keeping it safe from outsiders is the classic computer science problem of "usability vs. security."

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