Research papers on various topics written during the 2000-2001 academic year.


Image Recognition Techniques Applied to Intelligent Game Play
by Samuel Baskinger


Object-Oriented World Models for Comparative AI Study
by Samuel Baskinger


Intelligent Agents in a Wargame Simulation
by Scott Briening


What it Takes to Program a World Champion
by Anthony Emma


Inductive Learning
by Anthony Emma


Pathfinding, Strategic, Tactical, and Terrain Analysis:
A Look at Artificial Intelligence in Real Time Strategy Games
by Graig Fisher


Artificial Intelligence: Learning Machines
by Vincent Johnson


How Intelligent is a Game Bot, Anyway?
by Christopher Moyer


Two proposals accepted to the 2001 Consortium for Computing in Small Colleges Northeastern Conference


Classification of Game Knowledge

Comparative Game Model Exploration