
Research papers on various topics written during the 2000-2001 academic year.
Image Recognition Techniques Applied to Intelligent
Game Play
by Samuel Baskinger
Object-Oriented World Models for Comparative AI
Study
by Samuel Baskinger
Intelligent Agents in a Wargame Simulation
by
Scott Briening
What it Takes to Program a World Champion
by Anthony
Emma
Inductive Learning
by Anthony Emma
Pathfinding, Strategic, Tactical, and Terrain Analysis:
A Look at Artificial Intelligence in Real Time Strategy Games
by Graig Fisher
Artificial Intelligence: Learning Machines
by Vincent Johnson
How Intelligent is a Game Bot, Anyway?
by Christopher Moyer
Two proposals accepted to the 2001
Consortium for Computing in Small Colleges Northeastern Conference
Classification of Game Knowledge
Comparative Game Model Exploration