Art/Writing: Christopher Ault (ault at tcnj.edu)
Sound/Music: Teresa Nakra (nakra at tcnj.edu)
Engine/AI: Ursula Wolz (wolz at tcnj.edu)Office hours posted by individuals above.
Course Summary: a multi-disciplinary experience in computer game design and development.
Course goal: (1) to develop at least two levels or scenes of a complete FPS 3-D video game, (2) to develop individual student expertise in areas of gaming, (3) to develop insight into the game development process through reflective essays and group discussion.
Required text: "Game Architecture and Design, " Andrew Rolling and Dave Morris, New Riders Press, 2004, ISBN 0-7357-1363-4
Session structure:
The course meets Wednesday mornings from 8:30 - 12:30. We will use the first 1/2 hour for getting organized, last minute meetings. Approximately 1 hour will be used for "seminar", 1 hour for formal tutorials/presentation, 1 hour for area breakout. The last 1/2 hour will be used to review the week's assignment, submit individual task assignments and arrange outside meetings.
Grading:
If your primary concern is a good grade then this is not the course for you. The experience will consist of learning how to communicate and work with others on a large, technical collaborative project. To that end you will also refine established technical skills as well as develop new ones. Your grade will be based on the following:
Some time during the semester you will be asked to contribute to the discussion of what the actual grade breakdown will be and whether there will be a single structure or a more individualized approach. So keep thinking about this.