ART TEAM
Can we just rescale and retexture existing character models?
Will the existing character animations work with our characters?
Is the HL2 lighting appropriate to our game?
What adjustments need to be made to the existing camera?
How detailed (realistic) should our textures be?
In terms of how they work visually, how similar are HL2 weapons to our weapons?
How much do we need to change 2D interface elements like meters, icons, etc?
Other questions?
SOUND TEAM
Can we use existing sound effects? Do we need new ones?
How is music tied to events or to places in HL2? WIll that work for us?
Is it just a matter of swapping out the HL2 music for our own music?
Dialogue (Is there a lip-syncing tool in source?)
Other questions?
TECHNICAL TEAM
How does the player character “behave” and is it appropriate for Joel and/or Maddy?
How do non-player characters behave?
Identify some of the AI employed in HL2. Will that work for us?
Does the physics of Half-Life world work for our world?
How do HL2 weapons behave and will that work for our weapons?
Other questions?
STORY TEAM
How is the story communicated in HL2? Can we use the same approach?
Start from the end and work backward. By Monday, Jason and Sean need all the assets to be incorporated into the mod. So...
Who’s doing what?
Whose work depends on someone else’s?
What formats do files need to be in?
How does the file exchange happen?
ART
Character model (either modify an existing character to be more childlike or plug in a new one.)
Character texture (try for a texture more appropriate to our game.)
Character animation (something simple like a pointing motion)
Level layout (move a wall; make a hill.)
Lights (adjust existing ones and/or add new ones.)
Camera (can we make it 3rd person?)
2D Interface (change colors and typeface.)
Anything else?
SOUND
Swap sound effects.
Swap music.
Swap voice?
Anything else?
TECHNICAL
Camera movement and controls
Weapon behavior
Non-player character behavior (even if the character is just a box)
What else?