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Autonomous Sumo Competition
Summary
Registration for this event
has been closed.
In this contest the contestant or team of contestants design and build
small self-contained robots to fight in sumo style.
A Gold medal and a $250 A-WIT Gift Certificate will be awarded to first
place.
A Silver medal and a $150 A-WIT Gift Certificate will be awarded to
second place.
A Bronze medal and a $50 A-WIT Gift Certificate will be awarded to third
place.
RULES
Robot Specifications
1. A robot must fit within a square tube with the dimensions of 20 cm by
20 cm. There is no restriction for height
2. The total mass of a robot at the start of a match must be no greater
than 1,500 grams.
3. The robot must be autonomous.
4. A number will be assigned during registration. Display the number on
your robot to allow spectators and officials to identify your robot.
Section 1: Definition of the Sumo Match
A match is fought between two teams, each team having one or more
contestants. Only one team member may approach the ring; other team
members must watch from the audience. In accordance with the game rules
(hereafter referred to as "these rules",) each team competes on a sumo
ring) with a robot that they have constructed themselves to the
specifications in Section 2. The match starts at the judge's command and
continuous until a contestant earns two Sumo points. The judge
determines the winner of the match.
Section 2: Requirements for the Sumo Ring
Article 2.1: Interior
The Sumo Ring interior is defined as the playing surface surrounded by
and including the border line. Anywhere outside this area is called the
Sumo Ring exterior.
Article 2.2: Sumo Ring Specifications
2.2.1 The ring shall be circular in shape and of the dimensions
listed below:
• Height: 5 cm
• Diameter: 154 cm
• Material: Polyurethane coated steel plate
2.2.2 Starting Lines consist of two painted parallel brown (or
equivalent for absorption of IR light) lines centered in the ring with
appropriate width and spacing for the given class. The separation
distance between the lines is measured to their outside edges.
2.2.3 The border line is marked as a white circular ring of a
width appropriate for the given class on the outer edge of the playing
surface. The ring area extends to the outside edge of this circular
line.
2.2.4 The Sumo Ring will be painted as follows:
• Starting Line Width: 2 cm
• Starting Line Length: 20 cm
• Starting Line Separation: 20 cm
• Border Width: 5 cm
Article 2.3: Sumo Ring Exterior
There should be a space of 7 feet outside the outer edge of the ring.
This space can be of any color, and can be of any material or shape as
long as the basic concepts of these rules are not violated. This area,
with the ring in the middle, is to be called the "ring area". Any
markings or parts of the ring platform outside the minimum dimensions
will also be considered in the ring area.
Section 3: Requirements for Robots
Article 3.1: Robot Specifications
3.1.1 A robot may expand in size after a match begins, but must
not physically separate into pieces, and must remain a single
centralized robot. Robots violating these restrictions shall lose the
match. Screws, nuts, and other robot parts with a total mass of less
than 5 grams falling off from a robot's body shall not cause the loss of
match.
3.1.2 The Sumo Robot must be autonomous.
3.1.3 The autonomous robot must not start operating for a minimum
of five seconds after initiation by the user.
3.1.4 The robot must have a name or number for registration
purposes. Display this name or number on your robot to allow spectators
and officials to identify your robot.
Article 3.2: Robot Restrictions
3.2.1 Jamming devices, such as IR LEDs intended to saturate the
opponents IR sensors, are not allowed.
3.2.2 Parts that could break or damage the ring are not allowed.
Do not use parts that are intended to damage the opponents robot or its
operator. Normal pushes and bangs are not considered intent to damage.
3.2.3 Devices that can store liquid, powder, gas or other
substances for throwing at the opponent are not allowed.
3.2.4 Any flaming devices are not allowed.
3.2.5 Devices that throw things at your opponent are not allowed.
3.2.6 Sticky substances to improve traction are not allowed.
Tires and other components of the robot in contact with the ring must
not be able to pick up and hold a standard 3"x5" index card for more
than two seconds.
3.2.7 Devices to increase down force, such as a vacuum pump or
magnets are permitted as long as they do not pose a danger to others.
3.2.8 All edges, including but not limited to the front scoop,
must not be sharp enough to scratch or damage the ring, other robots, or
players. In general, edges with a radius of greater than .005", as would
be obtained with an unsharpened .010" thick metal strip, should be ok.
Judges or competition officials may require edges that they deem too
sharp to be covered with a piece of tape.
Section 4: How to Carry Sumo Matches
Article 4.1: How to Carry Sumo Matches
4.1.1 One match shall consist of 3 rounds, within a total time of
3 minutes, unless extended by the judges.
4.1.2 The team who wins two rounds or receives two "Sumo" points
first, within the time limit, shall win the match. A team receives a
"Sumo" point when they win a round. If the time limit is reached before
one team can get two "Sumo” points, and one of the teams has received
one Sumo point, the team with one Sumo point shall win.
4.1.3 When the match is not won by either team within the time
limit, an extended match may be fought, during which the team who
receives the first Sumo point shall win. Alternatively, the winner/loser
of the match may be decided by judges, by means of lots, or by a
rematch.
4.1.4 One Sumo point shall be given to the winner when the
judges' decision was called for or lots were employed.
Section 5: How to Start, Stop, Resume, End a Match
Article 5.1: Start
Upon the judge's instructions, the two teams bow to each other in the
outer ring, approach the ring, and place a robot within their half of
the ring on or behind the Starting line. (A robot or a part of a robot
may not be placed beyond the front edge of the Starting line toward the
opponent. Note that is not required that a robot be placed directly
behind the Starting line; it may be offset to the side, as long as it is
behind an imaginary line collinear with the Starting line.) When the
judge announces the start of the round, the teams start their robots,
and after a five second pause the robots may start operating. During
these five seconds, players must clear out of the ring area.
Article 5.2: Stop, Resume
The match stops and resumes when a judge announces so.
Article 5.3: End
The match ends when the chief judge announces so. The two teams retrieve
the robots from the ring area, and bow to each other.
Section 6: Time of Match
Article 6.1: Time of Match
One Match will be fought for a total of 3 minutes, starting and ending
upon the judge's command. The clock shall start ticking five seconds
after the start is announced
6.1.1 An extended match, if called for by the judge, shall last
for a maximum of 3 minutes.
6.1.2 The following are not included in the time of the Match:
6.1.2.1 The time elapsed after the judge announces Sumo and
before the match resumes. The standard delay before the match resumes
shall be 30 seconds.
6.1.2.2 The time elapsed after a judge announces to stop the
match and before the match resumes.
Section 7: Sumo
Article 7.1 One Sumo point shall be given when:
7.1.1 A team legally forces the body of the opposing robot to touch the
space outside the ring, which includes the side of the ring its self.
7.1.2 A Sumo point is also given in the following cases:
A. The opposing robot has touched the space outside the ring on its own.
B. Either of the above takes place at the same time that the end of the
Match is announced.
C. In the case of humanoid sumo, any part of the opposing robot other
than the bottoms of its feet (hands, knees, back, chest, etc.) touches
the Sumo Ring or when he is pushed or thrown outside of the ring.
7.1.3 When a wheeled robot has fallen over on the ring or in
similar conditions, Sumo will not be counted and the match continues.
7.1.4 When judges' decision is called for to decide the winner,
the following points will be taken into considerations:
A. Technical merits in movement and operation of a robot
B. Penalty points during the match
C. Attitude of the players during the match
7.1.5 The match shall be stopped and a rematch started under the
following conditions:
A. The robots are entangled or orbiting each other with no perceivable
progress for five seconds. If it is unclear whether progress is being
made or not, the judge can extend the time limit for observable progress
for up to 30 seconds.
B. Both robots move, without making progress, or stop (at the exact same
time) and stay stopped for five seconds without touching each other.
However, if one robot stops it's movement first, after five seconds it
will be declared as not having the will to fight. In this case the
opponent shall receive a Sumo point, even if the opponent also stops. If
both robots are moving and it isn't clear if progress is being made or
not, the judge can extend the time limit up to 30 seconds.
C. If both robots touch the outside of the ring at about the same time,
and it can not be
determined which touched first, a rematch is called.
Section 8: Rule Violations
Players performing any of the deeds described below shall be declared in
violation of the rules.
8.1: Insults
A player who utters insulting words to the opponent or to the judges or
puts voice devices in a robot to utter insulting words or writes
insulting words on the body of a robot, or performs any insulting
action, is in violation of these rules.
8.2: Minor Violations
A minor violation is declared if a player:
8.2.1 Enters into the ring during the match, except when the
player does so to take the robot out of the ring upon the judge's
announcement of Sumo or stopping the match. To enter into the ring
means:
A. A part of the player's body is in the ring, or
B. A player puts any mechanical kits into the ring to support his/her
body.
8.2.2 Performs any of the following deeds:
A. Demand to stop the match without appropriate reasons.
B. Take more than 30 seconds before resuming the match, unless the judge
announces a
time extension.
C. Start operating the robot within five seconds after the chief judge
announces the start of the match.
D. Does or says that which disgraces the fairness of the match.
Section 9: Penalties
Article 9.1: Players who violate the rules by performing the
deeds described in Article 8.1 shall lose the match. The judge shall
give two Sumo points to the opponent and order the violator to clear
out. The violator is not honored with any rights.
Article 9.2: Each occasion of the violations described in Article
8.2 shall be accumulated. Two of these violations shall give one Sumo
point to the opponent.
Article 9.3: The violations described in Article 8.2 shall be
accumulated throughout one match.
Section 10: Injuries and Accidents during the Match
Article 10.1: Request to Stop the Match
A player can request to stop the game when he/she is injured or his/her
robot had an accident and the game cannot continue.
Article 10.2 Unable to Continue the Match
When the game cannot continue due to player's injury or robot's
accident, the player who is the cause of such injury or accident loses
the match. When it is not clear which team is such a cause, the player
who cannot continue the game, or who requests to stop the game, shall be
declared to be the loser.
Article 10.3: Time Required to Handle Injury/Accident
Whether the game should continue in case of injury or accident shall be
decided by the judges and the Committee members. The decision process
shall take no longer than five minutes.
Article 10.4: Sumo Given to the Player who Cannot Continue
The winner decided based on Article 10.2 shall gain two Sumo points. The
loser who already gained one Sumo point is recorded as such. When the
situation under Article 10.2 takes place during an extended match, the
winner shall gain one Sumo point.
Section 11: Declaring Objections
Article 11.1: Declaring Objections
No objections shall be declared against the judges' decisions.
Article 11.2 Who Declares an Objection
The lead person of a team can present objections to the Committee,
before the match is over, if there are any doubts in the exercising of
these rules. If there are no Committee members present, the objection
can be presented to the judge before the match is over.
Section 12: Requirements for Identifications for Robots
Article 12.1: Identifications for Robots
Some type of name or number, to identify the robot (as registered in the
contest) must be easily readable on the robot's body, while the robot is
in competition.
Section 13: Miscellaneous
Article 13.1: Flexibility of Rules
As long as the concept and fundamentals of the rules are observed, these
rules shall be flexible enough to encompass the changes in the number of
players and of the contents of matches.
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Important Dates |
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12/31/08 - Early
Registration Ends
04/25/09 - 11a-1p Precipice Avoidance
04/25/09 - 3:30p-5p Maze
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