Fallacies
Ron Graham
with Mark Dallara and Doug Morgan
A fallacy involves a discontinuity in logic which, if detected by your audience, undermines your argument. Here are some examples:

Pathos -- your connection to the audience's emotions and needs

  1. The appeal to evidence that can't be examined
    • The argument that natural design infers a designer
  2. The appeal to what others are doing or have done, or the appeal to what you assume others do
    • common practice ("the way it's done")
    • tradition ("the way we've always done it")
    • popularity/bandwagon ("everybody's doing it")
  3. Provincialism/"The devil you know"
  4. The red herring (evidence that may or may not be true, but which definitely distracts the audience from more important flaws in your argument)
    • The NEW charitable pleas (and scams that look like charitable pleas) arising in the wake of, and invoking the memory of, the 9/11 tragedy

Ethos -- the audience's view of your credibility

  1. The appeal to false authority
    • product endorsements
  2. Ad hominem (the act of attacking the arguer instead of the argument)
  3. Strawman (an oversimplification of an opposing argument which is much easier to burn to a crisp than the argument itself)

References

An index of logical fallacies, including examples and tactics for dealing with them

Logos -- the facts and how they're organized

  1. Begging the question (restating your claim in different words; circular reasoning -- this begs the audience to question your judgment :-))
    • Assuming a part can't fail because it hasn't failed; stating that it hasn't because it can't
    • "I like it because it's good; it's good because I like it."
  2. The no-win scenario (a caricature of an argument in which all possible outcomes are bad)
    • "When did you stop beating your wife?"
  3. The zero-sum game (a type of no-win scenario in which there are only two opposite outcomes, both bad or having bad side effects)

    Both the Zero-Sum Game and the No-Win Situation arise from oversimplification of a problem.

    • With zero-sum, we can't find face-saving choices. Do we under-inflate tires and risk blowouts? Or inflate properly and risk flipping our SUVs?
    • With no-win, we're blind to possibilities we can't see readily by the strength of whatever's obvious. Do we
      • extend the design stage and watch our market window close?
      • manufacture an incomplete design?
      • design fast and get sloppy?
      • intentionally cut corners?
      • abandon the project altogether?
      • force increased progress reports until the problem goes away?

  4. The broad brush (assuming a small population has characteristics representative of a large)
    • "All engineers are nerds." :-)
  5. The slippery slope (assuming that a single action will lead to a sequence of worsening results; a "domino effect")
  6. Mistaking correlation with cause-and-effect (this often happens in failure investigations)

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