Graphic design, or visual communication, integrates
principles of design, communication, marketing, and
psychology to deliver a particular message to a
particular audience.
A designer will organize type, graphics, words, and
pictures in the most appealing and legible way
possible, to give a form to an idea.
As in other aspects of rhetoric, knowledge of the
audience is critical to graphic design. And as in
other aspects of rhetoric, the successful approach
to visual communication varies with the audience.
Sometimes wildly. We know that most people dislike
- change
- inconvenience
- being marginalized or made fun of
- being overwhelmed
It's a good idea to avoid these in a graphic design
strategy -- except for change, which may be
unavoidable. In that case, we must at least take
pity on the audience and break it to them gently. :-)
Your considerations in preparing or selecting
graphics are then
- their contribution to your argument
- the feeling they convey to your audience
- the flexibility they offer (e.g. formatting rules,
publication methods, etc.)
- their significance (e.g. meaning, useful life,
number of copies to be distributed)
Companies will use graphic design as a fundamental
part of developing an identity system
-- a package of elements that visually identifies a
company. This can include logos, business cards,
letterheads, envelopes, and type styles and colors
for company publications. An identity system contains
company standards (developed by a graphic designer) on
printed and online materials, ensuring consistency
no matter who designs and/or prints them. It lends
legitimacy and professionalism to a company.
The logo is probably the
cornerstone of an identity system. A company
usually wants a logo that's
- simple and works well in all media
- visible even when reduced
- reproducible in black and white, either positive
or negative (which probably means limited in colors)
- distinguished from other existing logos
- readable (if it contains lettering)
Here are some of the design ingredients available to you
in drawings, diagrams, and pictures:
- lines
- space (two kinds: two- and three-dimensional; the
latter adds depth)
- colors
- shapes
- volumes/sizes
- textures
- contrast
- highlights
- patterns and groupings
- proportions
- balance
- symbols
- subtlety v. direct meaning (you choose)
- interaction with text
- variations in text (e.g. font, spacing, highlights)
If you create a diagram via clip-art or other standard
means, you may bypass some of the decisions above.
Here are the adjustable characteristics of type fonts:
- serifs (appendages on top/bottom of Roman letters)
- contrast (between thick and thin strokes)
- stress (the angle at which contrast occurs)
- kerning (the spacing between consecutive characters)
- punctuation style (e.g. "smart quotes")
- proximity of different fonts (e.g. headings and text)
- text decoration (e.g. bold, italic, underscore)
When your graphic work is to be printed, keep these
things in mind the services a printer provides:
- color pre-press (i.e. four-color film, separations,
color proofs)
- digital proofs
- high-resolution scans (in color or black and white)
- image manipulation
- film makeup
- slide production
- camera services
- color transfers
- software sales
- typesetting
Tips on dealing with a printer can be found in the
sci.engr.* FAQ on Innovation
and Product Development, under the section "On
Dealing With Vendors."
Photographs
Engineers typically have difficulty communicating
information through photographs. Photos of a static
subject, such as a computer or test fixture, provide
the audience with neither information nor excitement.
Photographs also sometimes don't reproduce well in
other media. A couple of tips:
- Don't use photocopies of photographs, especially
if the copier is black and white. It is almost
impossible to get a decent black and white copy
of a color photo. Consider instead paying for
a single high-fidelity color copy for a viewgraph,
or displaying the image on the Web.
- Digital copies of photographs (or digital photos)
do not have the information content of an actual
photograph, though they can be quite convenient.
If you try with a large color palette or increased
resolution to narrow the information gap between
digital and film images, you will quickly run into
the Law of Diminishing Returns.
- Digital photos compress better in JPG format than in
GIF. (GIF is, on the other hand, better for diagrams,
line drawings, etc.)
Computer hardware is a commonly used object of static
images. What alternatives do you have to presenting
static photos of hardware?
- what hardware analyzes/is used for
- who's using the hardware
- what the hardware replaces
- previous hardware
- previous level of effort
- how it's operated
- still photo of operational step (if any better)
- series of steps (e.g. installation, start-up)
- diagram of features
- image of boards or other internal components
- exploded view of components (if any better)
- block diagrams of system connections

Jacqueline Gikow is a freelance artist, craftsperson,
designer, and writer. Find out more about her
HERE.
References
an excellent, annotated glossary of design terms
Bauermeister, B.
A
Manual of Comparative Typography. Van Nostrand Reinhold,
1988. ISBN 0-442-21187-2
Bringhurst, R.
The
Elements of Typographic Style. Hartley & Marks,
1992. ISBN 0-88179-033-8
Byers, S.
The
Electronic Type Catalog. Bantam Books, 1991. ISBN 0-553-35446-9
Eisenstein, E.
The
Printing Press as an Agent of Change.
Cambridge University Press, 1979. ISBN 0-521-29955-1
Lemay, L. and C. Perkins.
Teach
Yourself Java 1.1 in 21 Days. Indianapolis: Sams
Publishing, 1992. ISBN 1-575-21142-4
Tufte, E.
Visual
Explanations. Graphics Press, 1997. ISBN 0-961-39212-1
Tufte, E.
Visual
Display of Quantitative Information. Graphics Press,
1992. ISBN 0-961-39210-X
Tufte, E.
Envisioning
Information. Graphics Press, 1990. ISBN 0-961-39211-8
Zapf, H.
The
Expression of Our Time in Typography in Heritage of the
Graphic Arts. R.R. Bowker Company, 1972. ISBN 0-8352-0213-5
The semiotics of multimedia
Image
and visualization links
Bob Horn on Visual Language
Visual
Rhetoric (New Mexico State Univ.)
Visual
Rhetoric bibliography (Syracuse Univ.)
What You Can Do
- See what others think works in graphic
design, through
- magazines
- museums and galleries
- signs and billboards
- newsletters and brochures
- any business that caters to creative people (e.g.
upscale supermarkets, hair salons, etc.)
- Experiment to find what will work for you!
- Gain some familiarity with a graphic
language to assist you with experiments.
Even a simple one will do.
- Establish a relationship with a printer
if you think you will be mass-producing graphic materials.