|
There are axioms that may seem self-evident for anyone who works
in a shop environment, but they may not be for someone with no
shop experience. With experience comes confidence, but if you
haven't used power tools or worked with machinists, you should
familiarize yourself with the axioms of the environment. Some
fabrication and repair jobs have been done by so many people
that they're well-documented, like recipes -- you may find that
you can practice at home what you learn on the job.
The axioms here were collected in sci.engr and address what an engineer
must keep in mind to be effective in a shop environment, or to
relate effectively with fabrication personnel. There may be
other, real experts in the rec.crafts.* groups, but these axioms
were collected with an eye toward what the engineer is familiar
with already.
There are three areas to consider in developing good shop
methods: your powers of observation, your ability to cultivate
relationships with the shop personnel, and your work routines.
As you work on each area, you must have in the back of your mind
not only the quality of the work to be done but also the safety
of everyone around you.
Powers of Observation
- Understand what it is you are doing before you begin.
- Foresee potential hazards. Think about what will happen if
something goes wrong.
- Be alert. "Always alert, never hurt."
- Check the dimensions. Do they make sense? "Measure twice,
cut once."
- Check the material specs, welding locations, etc. etc.
- Check the math. Does it make sense?
- Verify the math with visual inspection.
- Are you using the right machine? "The right tool for the
right job."
- Make sure the machine doesn't rock.
- Don't plan on using it -- don't even touch it -- if you
don't know how.
Relationships with Shop Personnel
- It's better to learn from the mistakes of others than from
your own.
- Experienced machinists know better, faster jigs.
- Experienced machinists know unnecessary design features when
they see them. "Half the tolerance, double the cost."
- Shop staff is generally ready and willing to pass on
knowledge.
- Shop staff is generally interested in concisely presented
engineering information, but may mistrust engineers because of
negative experiences. (Those experiences are usually the result
of engineers who fail to pay attention to the axioms given here.)
- Machinists will review and comment on your design if you ask
them first, listen to them next, and consider what they say
after. They have experience; they can save MONEY.
Work Routines
- Always accumulate favors with the machinists. Buy them
coffee, donuts and lunch whenever possible.
- Don't gripe about the machinists. You may need their favor.
- Don't ask the machinists to take care of other peoples'
tools.
Kazanjy suggests a "Zeroth Law" for work routines: Leave It
Better Than You Found It. The idea is that if each shop worker
contributes even the smallest effort to improving conditions in
the shop, the net effect is one of reverse entropy -- the shop is
improved as though through capital investment, with only small
burdens placed on any individual. (This policy also makes up
well for occasional tornadoes that pass through the shop.)
- Develop your own system.
- Take it slow.
- Have a notebook, pencil, and calculator handy.
- Don't get hair/fabrics/jewelry near active power tools.
- If you can make it, you can make it again.
- Walk away from it if you're frustrated, tired, or distracted.
- Use push-sticks liberally with bandsaws and table saws.
- Keep yourself out of the plane of a rotating blade.
- Let the grinder coast to a stop for a finer finish.
- Turn it off and unplug it before maintenance.
- Put it back when you're done.
- Don't leave the key in the chuck.
Kazanjy goes a step further: an IF YOU/THEN list of behaviours:
| IF YOU |
THEN |
| open it |
close it |
| turn it on |
turn it off |
| unlock it |
lock it |
| move it |
put it back |
| borrow it |
return it |
| use it |
take care of it |
| break it |
repair it |
| can't fix it |
call someone who can |
| mess it up |
clean it up |
| don't know how to operate it |
leave it alone |
| want something that belongs to someone
else |
get permission |
| can brighten someone's day |
say it |
| didn't buy it |
don't eat it or drink it |
Contributors
Jonathan Barnes, Jeff Bratspies,
Ward Burrows, Robert Kazanjy,
"Frank M," "mbushore,"
Peter O'Leary, Scott E. Post,
Peter Skelton, Paul Suleski
|