SUMMER 2014
CONTROL SYSTEMS
CONTROL SYSTEMS LABORATORY
SPRING 2014
COMPUTER ENGINEERING LABORATORY II
LABORATORY #4:
LABORATORY #5:
FALL 2013
COMPUTER ARCHITECTURE & ORGANIZATION
Chapter 7 Slides
COMPUTER ENGINEERING LABORATORY I
PROJECTS:
SUMMER 2013
CIRCUIT ANALYSIS
CIRCUIT ANALYSIS LABORATORY
SPRING 2013
DIGITAL CIRCUITS AND MICROPROCESSORS
FALL 2012
COMPUTER ARCHITECTURE & ORGANIZATION
COMPUTER ENGINEERING LABORATORY I
DIGITAL SIGNAL PROCESSING
SUMMER 2012
COMPUTER ENGINEERING LABORATORY I
SPRING 2012
FALL 2011
COMPUTER ARCHITECTURE & ORGANIZATION
SUMMER 2011
CIRCUIT ANALYSIS
CIRCUIT ANALYSIS LABORATORY
FALL 2010
COMPUTER ARCHITECTURE & ORGANIZATION
COMPUTER ENGINEERING LABORATORY I
SUMMER 2010
CIRCUIT ANALYSIS
CIRCUIT ANALYSIS LABORATORY
SPRING 2010
COMPUTER ENGINEERING LABORATORY II
FALL 2009
COMPUTER ARCHITECTURE & ORGANIZATION
COMPUTER ENGINEERING LABORATORY I
DIGITAL CIRCUITS AND MICROPROCESSORS
MICROCOMPUTER SYSTEMS
SUMMER 2009
CIRCUIT ANALYSIS
CIRCUIT ANALYSIS LABORATORY
SPRING 2009
COMPUTER ARCHITECTURE & ORGANIZATION
COMPUTER ENGINEERING LABORATORY I
COMPUTER ENGINEERING LABORATORY II
FUNDAMENTALS OF ENGINEERING DESIGN
FALL 2008
Projects
Chapter 6
Skew generation and analysis in timing-critical
circuits
DIGITAL CIRCUITS AND MICROPROCESSORS
SUMMER 2008
CIRCUIT ANALYSIS
CIRCUIT ANALYSIS LABORATORY
SPRING 2008
COMPUTER ARCHITECTURE & ORGANIZATION
COMPUTER ENGINEERING LABORATORY I
COMPUTER ENGINEERING LABORATORY II
FALL 2007
DIGITAL CIRCUITS AND MICROPROCESSORS
SUMMER 2007
CIRCUIT ANALYSIS
CIRCUIT ANALYSIS LABORATORY
SPRING 2007
COMPUTER ARCHITECTURE & ORGANIZATION
COMPUTER ENGINEERING LABORATORY I
COMPUTER ENGINEERING LABORATORY II
COMPUTER SCIENCE I
FUNDAMENTALS OF ENGINEERING DESIGN
Design Theme: Arcade Gaming Machines
Freshman Open Ended Design Project:
All teams have to design,
prototype, and document an Arcade Gaming Machine with a behavior of their
choosing. Teams have to use a micro-controller, which is programmed using
Professional Engineering Tools, other electronics, and mechanical elements.
Teams must also address Human-Machine interface issues during their design.
A-WIT's C-Stamp(TM)
Verilog(R)
VHDL
Xilinx
Trace Files
VIDEO: Disk-Based Parallel Computation, Rubik's Cube, and
Checkpointing
FALL 2006
DIGITAL CIRCUITS AND MICROPROCESSORS
SUMMER 2006
CIRCUIT ANALYSIS
CIRCUIT ANALYSIS LABORATORY
SPRING 2006
COMPUTER ARCHITECTURE & ORGANIZATION
COMPUTER ENGINEERING LABORATORY I
COMPUTER ENGINEERING LABORATORY II
FALL 2005
DIGITAL CIRCUITS AND MICROPROCESSORS
SPRING 2005
COMPUTER ARCHITECTURE & ORGANIZATION
COMPUTER ENGINEERING LABORATORY I
FALL 2004
DIGITAL CIRCUITS AND MICROPROCESSORS
CIRCUIT ANALYSIS LABORATORY
SPRING 2004
COMPUTER ARCHITECTURE & ORGANIZATION
FALL 2003
VLSI DESIGN
DIGITAL CIRCUITS AND MICROPROCESSORS